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Arseba Dungeons
Role: Game Cinematographer:
Tasks:
- Used long-shots to show both characters in the context of their immediate surroundings.
- Cut to medium shot when character had to make a choice.
- Cut to close shots when characters are making emotional deliveries.
- Camera motivation follows the script flow for maximum impact on player
Role: Narrative Designer
Tasks:
- Written storylines and dialogs.
- Implemented branching dialogs using Dialog System for Unity.
- Directed character voice overs, lip-syncing, context-dependent mood expressions, animations
Tasks:
- Used long-shots to show both characters in the context of their immediate surroundings.
- Cut to medium shot when character had to make a choice.
- Cut to close shots when characters are making emotional deliveries.
- Camera motivation follows the script flow for maximum impact on player
Role: Narrative Designer
Tasks:
- Written storylines and dialogs.
- Implemented branching dialogs using Dialog System for Unity.
- Directed character voice overs, lip-syncing, context-dependent mood expressions, animations
Strings of Ambivalence
Role: Narrative Designer
Tasks:
- Created branching storylines using Dialog System Unity.
- Implemented D&D Character Alignment system points (i.e. Order vs Chaos, Virtue vs Ego) in 12 different domains
- Used character points to provide custom dialog options
Tasks:
- Created branching storylines using Dialog System Unity.
- Implemented D&D Character Alignment system points (i.e. Order vs Chaos, Virtue vs Ego) in 12 different domains
- Used character points to provide custom dialog options
Tiang - Contest Day - Concept Art
A dry-erase marker sketch up of a scene from the early gameplay of Tiang's Story
World of Goa Map
Sketch up detailed map of the World of Goa
Sahhar Gameplay UI_w shadows
A concept art depicting the dialog of Sahhar as he is trying to concept a Potanga tree to come back home
Minerva - Gameplay Concept Art
This concept art depicts Minerva escaping his grandfather's tower in Solum.
Gizem - Gameplay Concept Art
A concept art depicting Gizem charging towards an Empire soldier.
Island of Goa Map
A sketch up of the Island of Goa in the world of Strings of Ambivalence
Goa Timeline
A short summary of Goa's timeline
Ambivalence - Game Design Document
Ambivalence Game Design Document for California Institute of Arts Game Design Specialist Program Capstone Project
MAP_1-Golden Skirts (Dread Canyon)
Eirik and the Magic App
A short novel questioning the potential devastating outcomes of a social app created around gratitude and appreciation.
The Ambivalent
A short story depicting the last day of Fenvir the Ambivalent at the Af Loven Castle.
The Awakening
A short story highlighting the day the people of Goa started to awake from their 60 year long "Age of Indifference"
Minerva's Letter
A letter from Minerva to Sahhar detailing the recent events and changes in the world of Goa
Dialog Voice-Over Scripts for Your Friendly Neighborhood Witch - Level-1
These scripts contain the voice-over dialogs between Ferah, Fitz and Nestor
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