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Arseba Dungeons
Role: Level Designer and Set Decorator
Tasks:
- Translated game design criteria into a graybox design for the tutorial level and first level of the game.
- Implemented models and props over the graybox model.
- Directionless tutorial approach using player affordances, intentionality and environmental story-telling.
- Integrated highly-performant light design, particle effects and post-processing.
(Click to see playthrough footage)
Tasks:
- Translated game design criteria into a graybox design for the tutorial level and first level of the game.
- Implemented models and props over the graybox model.
- Directionless tutorial approach using player affordances, intentionality and environmental story-telling.
- Integrated highly-performant light design, particle effects and post-processing.
(Click to see playthrough footage)
Ranger's Quest
Role: Level Designer
Tasks:
- Implement high octane action sequences combining platforming, dodging and bow fighting.
- Push the player to master defensive gameplay while successfully aiming and dodging at the same time.
- Incremental challenge increase to keep the player in the flow state, leading up to the end-of-the-level boss fight where the skills learned throughout the level are put to ultimate test.
(Click to see boss fight footage)
Tasks:
- Implement high octane action sequences combining platforming, dodging and bow fighting.
- Push the player to master defensive gameplay while successfully aiming and dodging at the same time.
- Incremental challenge increase to keep the player in the flow state, leading up to the end-of-the-level boss fight where the skills learned throughout the level are put to ultimate test.
(Click to see boss fight footage)
Your Friendly Neighborhood Witch
Role: Level Designer
Tasks:
- Translate design criteria into a graybox dungeon model.
- Create an environment to promote multiple choices for various playstyle preferences.
- Test basic gameplay with graybox to confirm MVP criteria are met.
- Implement dodge/block/fight mechanics.
(Click to visit game website)
Tasks:
- Translate design criteria into a graybox dungeon model.
- Create an environment to promote multiple choices for various playstyle preferences.
- Test basic gameplay with graybox to confirm MVP criteria are met.
- Implement dodge/block/fight mechanics.
(Click to visit game website)
Strings of Ambivalence
Role: Environment Designer
Tasks:
- Use Gaia to create natural exterior landscapes.
- Optimize the player's 2D path for gameplay criteria.
- Create a backdrop for environmental storytelling from the 2.5D camera perspective.
- Optimize the scene set for the 2.5D camera performance.
(Click to see the trailer)
Tasks:
- Use Gaia to create natural exterior landscapes.
- Optimize the player's 2D path for gameplay criteria.
- Create a backdrop for environmental storytelling from the 2.5D camera perspective.
- Optimize the scene set for the 2.5D camera performance.
(Click to see the trailer)
ForceQuare
Role: Gameplay Designer
Tasks:
- Create a level with areas to challenge different types of skills (reaction time, slow/patient movement, control free fall, etc)
- Design unique challenges for each area.
- Balance time limit and challenge frequency to create a level to keep player in the flow state.
Tasks:
- Create a level with areas to challenge different types of skills (reaction time, slow/patient movement, control free fall, etc)
- Design unique challenges for each area.
- Balance time limit and challenge frequency to create a level to keep player in the flow state.
Stamfede
Role: Gameplay Designer
Tasks:
- Implement a score and time limit system.
- Design special powers for each of 3 playable characters to provide them unique edges.
- Balance characters based on their speed, accuracy and projectile size.
- Balance level difficulty based on normalized parameters.
- Provide objectively increasing level difficulty to keep the players in the flow state.
(Click to watch the trailer)
Tasks:
- Implement a score and time limit system.
- Design special powers for each of 3 playable characters to provide them unique edges.
- Balance characters based on their speed, accuracy and projectile size.
- Balance level difficulty based on normalized parameters.
- Provide objectively increasing level difficulty to keep the players in the flow state.
(Click to watch the trailer)
Home Defense VR
Role: VR Level Designer
Tasks:
- Create a hexagonal base structure using Probuilder.
- Establish necessary normals for the areas of the game that will be visible.
- Match the in-game play area size with the targeted player room space.
- Match the size and height of objects for ease of play and travel.
(Click to see MVP footage)
Tasks:
- Create a hexagonal base structure using Probuilder.
- Establish necessary normals for the areas of the game that will be visible.
- Match the in-game play area size with the targeted player room space.
- Match the size and height of objects for ease of play and travel.
(Click to see MVP footage)
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